Duncan Studio's Nature's End


Virtual Production Creative Technologist

I was part of the Virtual Production team for Ken Duncan's fantasy, science fiction film in development. With an ecological ticking clock, the hero transforms her world without using violence or imitating her male counterparts. The film will combine live-action, animation and gaming.

With Duncan Studio's CG Supervisor, I used Unreal for multiple aspects of pre-production for Nature's End:

  • Compositing scenes with 3D assets, virtual cameras and motion capture animation

  • Visual/Look Development of materials, color spaces and post-processing profiles

  • Editing scenes and rendering out exports

  • Pipeline Development for Unreal, Blender, Maya, and Substance Painter

Winter 2021

Netflix's Escape From Hat


Virtual Production Creative Technologist

I was part of the Virtual Production team for this upcoming animated fantasy film, directed by Mark Osborne. It's based on the children’s book of the same name by Adam Kline.

For the pre-visualization of Escape From Hat, I was focused on a few aspects:

  • Visual/Look Development of environments and short scene compositions in Unreal

  • Pipeline Development for Unreal, Quill, Shotgun, and DragonFly

Spring-Summer 2019

Children At Play!


Sole Creator

This short is inspired by how me and my sister grew up together. We have always been about as close as can be, and the support, comfort, and most importantly, fun, that defines our relationship is what's expressed here.

Jeff Scher's 2017 Intro to Animation class

Late For A Very Important (Brunch) Date


Co-creator with Ezra Posner and Livia Camperi

A pixelation piece, this uses stop motion to add some magic to the morning routine. This set was actually my dorm room, fixed up with lighting, and my socks make up Ezra's supporting cast.

Jeff Scher's 2017 Intro to Animation class

Slug Drummin'

This was the very first assignment for the course, and was entirely open besides the page count. I used my own hand as reference and my imagination for the rest.

Sole Creator

Jeff Scher's 2017 Intro to Animation class



This assignment was to transport the viewer to a new place or point of view, and I interpreted that in the vein of "Virtual Reality, The Empathy Machine". For a 360 video piece I began by thinking about the idea of claustrophobia and how you have this small, maneuverable camera that can place people into spaces humans cannot fit in. Originally I wanted to film in crowded subways, packed elevators, and similar spaces that make people uncomfortable to be in physically. From this we could examine how discomfort is replicated despite lacking a physical presence for the viewer to worry about.

I was probably looking for a more narrative path when my brainstorming made the leap to being trapped in the closet. The resulting film has the viewer inside a small closet while Robbi, its owner, discloses his experiences with embracing his sexuality. We also recorded a segment about how his clothes relate to his identity, which I would include in a longer version of this piece. Additionally, I would like to showcase a variety of people’s stories as the viewer inhabits their closets, because the lgbtq+ community features a very wide range of experiences with expression and acceptance.


Co-Creator with Robbi Sy

Gabe Barcia-Colombo's 2017 Hypercinema class

3D Models


These are two personal Maya modelling projects. The first is a rigged arm and the second is a human model to be used as the protagonist for a sci-fi project.

Sole Creator