Mary and The Monster
Game Designer/Associate Technical Director
This multi-user AR/VR experience brings to life the origin story of Frankenstein through the eyes of a young Mary Shelley.
VR users can see each other as avatars and are immersed in the full scale set around them, while AR users view VR users and the entire show at 1/5th scale on a tabletop, simultaneously.
MATM was produced in partnership with the NYU Future Reality Lab, with support from Magic Leap.
Later, we made a standalone VR game based on MATM called Creature Creator. It featured hand tracking and experimental haptics from Emerge.
I designed and developed:
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UI/UX
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Mechanics
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Shaders & Materials
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Levels & Environments
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Avatars
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Ports to Mobile AR, Oculus Quest, & Magic Leap
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FX
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Lighting
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Sequencing Animation, FX, and Cameras
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Motion Capture Data Cleanup
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Project Management
Demoed at Siggraph and Premiered Internationally at the Tribeca Virtual Arcade @ Cannes XR
By Parallux, directed by Sebastian Herscher and Kris Layng, Executive Produced by Ken Perlin









