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Mary and The Monster

Associate Technical Director/Creative Technologist

Demoed at Siggraph 2019 and Premiered Internationally at the Tribeca Virtual Arcade @ Cannes XR 2020 by Parallux

Directed by Sebastian Herscher and Kris Layng, Executive Produced by Ken Perlin

This multi-user, AR/VR, theatrical experience brings to life the origin story of Frankenstein through the eyes of a young Mary Shelley.

VR users can see each other as avatars and are immersed in the full scale set around them, while AR users view VR users and the entire show at 1/5th scale on a tabletop, simultaneously.

MATM was produced in partnership with the NYU Future Reality Lab, with support from Magic Leap.

See more info here:

Later, we made a standalone VR game based on MATM called Creature Creator. It featured hand tracking and experimental haptics from Emerge. 

I designed and developed:

  • UI/UX

  • Mechanics

  • Levels & Environments

  • Ports to Mobile AR, Quest, & Magic Leap

  • FX

  • Lighting

  • Sequencing Animation, FX, and Cameras

  • Motion Capture Data Cleanup

  • Project Management

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