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Parallux

Lead Designer and Developer

Parallux is an app for Mac and PC that makes it easy for brands and communities to design and host 3D virtual spaces. This MMO metaverse features a worldbuilding toolset and spatialized video/audio communications. See more info here: https://parallux.co

 

I designed, developed, and led teams for:

  • UI/UX

  • Mechanics

  • Levels & Environments

  • Avatars

  • Partner Relations

  • Asset Integration

  • Technical Art Pipelines

  • Project Management

  • Photography & Videography

Alpha released 2022 by Parallux

Amazon's Upload Experience

Lead Designer and Developer

 

To promote the Season 2 launch of Upload on Prime Video, we recreated the setting, Lakeview, as an MMO. Using actual 3D models from the show's virtual production, we stayed true to the designs while subtly changing layouts to create a functional level.
Users began by creating a custom avatar. Then they could interact with NPCs, chat with other players, and complete a scavenger hunt with real world prizes.

 

I designed, developed, and led teams for:​

  • UI/UX

  • Avatars

  • Levels & Environments

  • Collectibles

  • Multiplayer Communication

  • Project Management

  • Asset Optimization

  • Photography & Videography

Released March 2022 by Parallux and Zerospace

VeVe presents FutureTechLive!

Lead Designer and Developer

A multiplayer virtual celebration of pop culture which included a scavenger hunt, dance parties, easter eggs, and space simulations. See more info here:

https://www.futuretechlive.com/

 

I designed, developed, and led teams for:​

  • Collectibles & Easter Eggs

  • Avatars

  • Partner Relations

  • Asset Integration

  • UI/UX

  • Levels & Environments

  • Project Management

  • FX

Released August 2021 by Parallux and FutureTechLive!

Playstudios Project Polly

Lead Designer and Developer

This location based, 200+ user, AR game, Kraken Kove, was developed for iOS smartphones and tablets. It was part of Project Polly, a proof of AR's potential for Playstudios. Their virtual slots games reward players with physical prizes, which we incorporated into our game as real-life rewards drop from defeated ships.

 

It was designed as 1 of 5 minigames to be played at an internal Playstudios conference. To the right, the 2nd video is the prototype of the 2nd minigame.

 

I designed, developed, and led teams for:​

  • UI/UX

  • Combat

  • Encounters

  • NPCs

  • Quests

  • AR Unity MARS Integration

  • Asset Integration

  • Digital Economy

  • Levels & Environments

  • Project Management

  • FX

Presented March 2021 by Parallux and Playstudios

FutureTechLive! World Builders Hub at
Comic-Con 2020

Co-Technical Director

A virtual event with curated content from 16 partners, see more info here:

https://parallux.co/comic-con

https://www.futuretechlive.com/

As Co-Technical Director with Sebastian Herscher, I led design and development of:​

  • UI/UX

  • NPCs

  • Quests

  • Narrative

  • Levels & Environments

  • Partner Relations

  • Project Management

  • Asset Integration

  • FX

  • Lighting

  • 3D Modeling

In a month from concept to release, our team of 2 developers, 1 creative director, and 1 producer created a virtual activation for VR, PC, and Mac users to explore content from 16 different partners.

The Hub was full of XR art, cutting edge volumetric content, and portals that took players back and forth between partners' standalone experiences and the Hub. It was a dream come true to work on Comic-Con and an absolute pleasure putting it together with all the partners and people involved!

Released July 2020 by Parallux and FutureTechLive!