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Duncan Studio's Nature's End

Virtual Production Creative Technologist

I was part of the Virtual Production team for Ken Duncan's fantasy, science fiction film in development. With an ecological ticking clock, the hero transforms her world without using violence or imitating her male counterparts. The film will combine live-action, animation and gaming.

With Duncan Studio's CG Supervisor, I used Unreal for multiple aspects of pre-production for Nature's End:

  • Compositing scenes with 3D assets, virtual cameras and motion capture animation

  • Visual Development of materials, color spaces and post-processing profiles

  • Editing scenes and rendering out exports

  • Pipeline Development for Unreal, Blender, Maya, and Substance Painter

Fulfilled contract in Winter 2021 with Parallux and Duncan Studios

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